Controls & positioning
Place, move, rotate and mirror the preview directly in the world.
Default keys
Section titled “Default keys”| Input | What it does |
|---|---|
| V | Opens the file library with no preview, or Settings with a loaded preview. |
| G | Cycles Position → Move → Height → Rotate → Mirror. |
| Hold G + wheel | Cycles the preview tools. |
| Ctrl + wheel | Steps the active tool. |
| ↑ / ↓ | Positive / negative step for the active tool. |
| Shift + use | Bypasses the preview tool for normal interaction. |
These are defaults. Minecraft’s Options → Controls → Key Binds lets you rebind Schematics / Settings, the tool key and both step keys. The preview HUD shows the current binding and selected tool.
The five tools
Section titled “The five tools”| Tool | Where to aim | Action |
|---|---|---|
| Position | A real world block surface | Right-click to anchor beside the surface. |
| Move | A horizontal face of the preview bounds | Step along that face’s normal with Ctrl + wheel or the step keys. |
| Height | Keep the preview visible | Step vertically. |
| Rotate | Use the shown rotation axis | Step in 90° increments. |
| Mirror | A horizontal face of the preview bounds | Right-click that face, or use a step control, to mirror. |
The origin, bounding box, movement face, rotation axis and mirror plane show what your next gesture will affect. Positioning and transformations happen in the world rather than as coordinate buttons in Settings.
Normal world interaction
Section titled “Normal world interaction”Hold Shift while using a block when you want ordinary interaction through the preview. You can also turn off In-world editing in Settings while keeping the preview visible.
What is remembered?
Section titled “What is remembered?”Position, orientation, visible layer and import choices are saved per world or server, dimension and source fingerprint. A modified source file requires new import choices. A started Survival job retains its original placement even if you move the current preview.